local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1, L6_1, L7_1, L8_1, L9_1
L0_1 = {}
L0_1.group_id = 133220250
L1_1 = {}
L2_1 = {}
L2_1.config_id = 250001
L2_1.monster_id = 22010401
L3_1 = {}
L3_1.x = -2762.822
L3_1.y = 200.191
L3_1.z = -4601.436
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 163.96
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 27
L2_1.drop_id = 1000100
L2_1.pose_id = 9013
L2_1.area_id = 11
L3_1 = {}
L3_1.config_id = 250003
L3_1.monster_id = 21010501
L4_1 = {}
L4_1.x = -2766.121
L4_1.y = 200.171
L4_1.z = -4593.935
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 166.992
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 27
L3_1.drop_id = 1000100
L3_1.pose_id = 9012
L3_1.area_id = 11
L4_1 = {}
L4_1.config_id = 250005
L4_1.monster_id = 21010501
L5_1 = {}
L5_1.x = -2765.598
L5_1.y = 200.534
L5_1.z = -4590.225
L4_1.pos = L5_1
L5_1 = {}
L5_1.x = 0.0
L5_1.y = 171.146
L5_1.z = 0.0
L4_1.rot = L5_1
L4_1.level = 27
L4_1.drop_id = 1000100
L4_1.pose_id = 9012
L4_1.area_id = 11
L5_1 = {}
L5_1.config_id = 250006
L5_1.monster_id = 21010501
L6_1 = {}
L6_1.x = -2768.936
L6_1.y = 200.379
L6_1.z = -4591.052
L5_1.pos = L6_1
L6_1 = {}
L6_1.x = 0.0
L6_1.y = 161.786
L6_1.z = 0.0
L5_1.rot = L6_1
L5_1.level = 27
L5_1.drop_id = 1000100
L5_1.pose_id = 9012
L5_1.area_id = 11
L6_1 = {}
L6_1.config_id = 250007
L6_1.monster_id = 21030601
L7_1 = {}
L7_1.x = -2759.282
L7_1.y = 200.062
L7_1.z = -4600.083
L6_1.pos = L7_1
L7_1 = {}
L7_1.x = 0.0
L7_1.y = 310.408
L7_1.z = 0.0
L6_1.rot = L7_1
L6_1.level = 27
L6_1.drop_id = 1000100
L6_1.area_id = 11
L7_1 = {}
L7_1.config_id = 250009
L7_1.monster_id = 21030601
L8_1 = {}
L8_1.x = -2769.504
L8_1.y = 200.07
L8_1.z = -4600.285
L7_1.pos = L8_1
L8_1 = {}
L8_1.x = 0.0
L8_1.y = 11.698
L8_1.z = 0.0
L7_1.rot = L8_1
L7_1.level = 27
L7_1.drop_id = 1000100
L7_1.area_id = 11
L8_1 = {}
L8_1.config_id = 250010
L8_1.monster_id = 22010101
L9_1 = {}
L9_1.x = -2759.223
L9_1.y = 200.32
L9_1.z = -4592.585
L8_1.pos = L9_1
L9_1 = {}
L9_1.x = 0.0
L9_1.y = 244.948
L9_1.z = 0.0
L8_1.rot = L9_1
L8_1.level = 27
L8_1.drop_id = 1000100
L8_1.area_id = 11
L1_1[1] = L2_1
L1_1[2] = L3_1
L1_1[3] = L4_1
L1_1[4] = L5_1
L1_1[5] = L6_1
L1_1[6] = L7_1
L1_1[7] = L8_1
monsters = L1_1
L1_1 = {}
npcs = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 250002
L2_1.gadget_id = 70300107
L3_1 = {}
L3_1.x = -2762.117
L3_1.y = 200.087
L3_1.z = -4604.193
L2_1.pos = L3_1
L3_1 = {}
L3_1.x = 0.0
L3_1.y = 0.0
L3_1.z = 0.0
L2_1.rot = L3_1
L2_1.level = 1
L3_1 = GadgetState
L3_1 = L3_1.GearStart
L2_1.state = L3_1
L2_1.area_id = 11
L1_1[1] = L2_1
gadgets = L1_1
L1_1 = {}
regions = L1_1
L1_1 = {}
L2_1 = {}
L2_1.config_id = 1250011
L2_1.name = "ANY_MONSTER_DIE_250011"
L3_1 = EventType
L3_1 = L3_1.EVENT_ANY_MONSTER_DIE
L2_1.event = L3_1
L2_1.source = ""
L2_1.condition = "condition_EVENT_ANY_MONSTER_DIE_250011"
L2_1.action = "action_EVENT_ANY_MONSTER_DIE_250011"
L3_1 = {}
L3_1.config_id = 1250012
L3_1.name = "ANY_MONSTER_DIE_250012"
L4_1 = EventType
L4_1 = L4_1.EVENT_ANY_MONSTER_DIE
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ANY_MONSTER_DIE_250012"
L3_1.action = "action_EVENT_ANY_MONSTER_DIE_250012"
L1_1[1] = L2_1
L1_1[2] = L3_1
triggers = L1_1
L1_1 = {}
variables = L1_1
L1_1 = {}
L1_1.suite = 1
L1_1.end_suite = 0
L1_1.rand_suite = false
init_config = L1_1
L1_1 = {}
L2_1 = {}
L3_1 = {}
L4_1 = 250001
L5_1 = 250003
L6_1 = 250005
L7_1 = 250006
L3_1[1] = L4_1
L3_1[2] = L5_1
L3_1[3] = L6_1
L3_1[4] = L7_1
L2_1.monsters = L3_1
L3_1 = {}
L4_1 = 250002
L3_1[1] = L4_1
L2_1.gadgets = L3_1
L3_1 = {}
L2_1.regions = L3_1
L3_1 = {}
L4_1 = "ANY_MONSTER_DIE_250011"
L3_1[1] = L4_1
L2_1.triggers = L3_1
L2_1.rand_weight = 100
L3_1 = {}
L4_1 = {}
L5_1 = 250007
L6_1 = 250009
L7_1 = 250010
L4_1[1] = L5_1
L4_1[2] = L6_1
L4_1[3] = L7_1
L3_1.monsters = L4_1
L4_1 = {}
L3_1.gadgets = L4_1
L4_1 = {}
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ANY_MONSTER_DIE_250012"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L1_1[1] = L2_1
L1_1[2] = L3_1
suites = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_250011 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddExtraGroupSuite
  L3_2 = A0_2
  L4_2 = 133220250
  L5_2 = 2
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_250011 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2
  L2_2 = ScriptLib
  L2_2 = L2_2.GetGroupMonsterCount
  L3_2 = A0_2
  L2_2 = L2_2(L3_2)
  if L2_2 ~= 0 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ANY_MONSTER_DIE_250012 = L1_1
function L1_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2
  L2_2 = ScriptLib
  L2_2 = L2_2.AddQuestProgress
  L3_2 = A0_2
  L4_2 = "133220250"
  L2_2 = L2_2(L3_2, L4_2)
  if 0 ~= L2_2 then
    L2_2 = ScriptLib
    L2_2 = L2_2.PrintContextLog
    L3_2 = A0_2
    L4_2 = "@@ LUA_WARNING : add_quest_progress"
    L2_2(L3_2, L4_2)
    L2_2 = -1
    return L2_2
  end
  L2_2 = 0
  return L2_2
end
action_EVENT_ANY_MONSTER_DIE_250012 = L1_1
